Audiences therefore use media texts to gratify needs for:
- Diversion
- Escapism
- Information
- Pleasure
- Comparing relationships and lifestyles with one's own
- Sexual stimulation
- Learning
- Emotional satisfaction
- Relaxation
- Help with issues of personal identity
- Help with issues of social identity
- Help with issues of aggression and violence
So unlike The Effects Model where it states the violent images and scene can cause to person to act them out in real life the Uses and Gratification Model suggests that the consumption of violent images can be helpful, this is very controversial as it states the audience acts out their violent urges through consumption of media violence. The audience's inclination toward violence is therefore sublimated, and are less likely to commit violent acts.
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